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Seamless Maps’ Doomsday Game Experience

Seamless Map, multi -person online.

Open a dog, all the materials are picked up.

God’s perspective, free freedom trading.

Hardcore battle, co -fight BOSS, team copy, clear corpse wave.

Story background:

In the third century, a creature -like creature broke the world’s Xiangning.They can invade the brain of any animal and lose their consciousness.But strangely, their physical functions have been greatly enhanced and mutated.

As the sample increases, scientific researchers have also made breakthroughs: this blue butterfly can take over the control of the body, so that the host’s consciousness will always sleep in the dream, so the world calls the dream butterfly!

The diffusion of Mengdie has caused more and more people and animals to erode, the situation becomes unprepared, and the city gradually falls.The surviving people have established a fortress and stronghold, and a special resistance is performed …

The long -term confrontation has an incredible phenomenon: very individual hosts can form a perfect symbiotic relationship with the dream butterflies, they can not only from from the fromThe dream wakes up to regain the control of the body; it can also release the dream butterfly to launch an attack; even when the body is destroyed, they can use the dream butterfly to reorganize their own body. They are called: awakened people!

A difficult victory made under the leadership of the awakened person gave everyone a new discovery. Those powerful mutations have a mysterious core similar to those who wake up, but the nature is different. This seems to be solving the mystery.The key to the question.With all camps, defeating powerful mutations, collecting their cores, and cracking the mystery of dream butterflies are the mission of all awakeners!Are you ready, awakened?

Need the network

[What the developmenters say]

Hello everyone, I am the producer Ice, here a few words to you, a little sorry

Our team actually earlier earlyIt has been formed in 2017, and we are developers and a group of game enthusiasts.Hope to make praise games.At the beginning of the formation, what kind of games we discussed, because the team is relatively small for developing too large games and cannot compete with large manufacturers.There are some core players in the subject of survival. Several people in the team, including me, like this type of subject.So decide to think about this.But how to do it?

At the beginning of the establishment, we collected a lot of information and referred to many games.Such as Last Day, the end of the United States, radiation and even Zelda.In the end, it was discussed that Last Day may be our feasible direction. Although we only borrowed from the beginning, we found that the core framework was almost the same as Last Day, although we still have many different systems.It has reached 2019. June, at the same time, a large number of LAST DAY games appeared on the market.In several tests, the data feedback is not very good.Disappointed, loss hit us.I even wanted to dissolve each other.

But we are not reconciled. We are too conservative and dare not innovate, so that we have made another Last Day game.Can we only do this?Can we not do it better?No, never!

Most of the game is content creation. Although we are not great gods, we finally accumulate rich experience and ability in this industry. We should sink to think about what kind of game is fun or fun.The ability to create instead of seeing any game, I want to go to “redo” it once.I think we will not commit this lesson in the future.

So, we stopped the work in our hands, discussed behind closed doors, quarrels, and stared at about a month. We finally set a direction. At the time, we were almost a person at that time.The task that may be completed, we must have a sense of survival, a sense of exploration, fun, plot, encounter, many collectives, many weapons, many AI, and can play with friends, etc.etc.

Therefore, we must complete the seamless map, be free to build a home, a rich combat system, and each weapon use will be different, not just changing a weapon model, we also have to have a plotThe task system, there are fun combat systems, rich types of enemies and AI, but also have growth systems, copy systems, etc. This is how many times greater than we spent a year and a half of the game that we spent a year and a half.Do you have to complete it in less time?It’s almost impossible!In the beginning, our art and programmatic classmates also stared at each other, but it was precisely because of our art and procedures and the support of classmates, so I could write these words today.Everyone said that because we are creating, we are willing to do it and do our best to do it. Only if you want to do it to do it to have the opportunity, there will always be.Today, we finally completed the core bottom and most of the play, because the time relationship we have to temporarily abandon some systems such as vehicles, alliances, etc.However, the big experience is not much different from our design direction. We have made a lot of innovation. Maybe many innovations have seen in other games. MayExperience a “not that” survival game.Of course, we have also added some reasonable commercial content for the sake of team survival.

We are expected to formally conduct the first player test at the end of March, and hope to get everyone’s like!thank you all!